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Short: You start at level 16 with 1000 minerals and 3 gas. Normal: You start at level 1 with 70 minerals. Same random: The game randoms the same elemental/extra supply for all players. Very Hard: Creeps start with 100% HP with 50% damage reduction.Īll pick: You choose whether to spend your vespene on elementals/extra supply.Īll random: The game randoms a elemental/extra supply independently for each player. Hard: Creeps start with 87.5% HP with 40% damage reduction. Normal: Creeps start with 70% HP with 30% damage reduction.
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Very Easy: Creeps start with 50% HP with 10% damage reduction.Įasy: Creeps start with 62.5% HP with 20% damage reduction. The next wave starts immediately once the wave is cleared. Essentially, you play your own game, competing to see who can clear all 60 waves the fastest.Įxtreme: The same as competitive, except all players start on 1 life. Wave countdown is independent for each player. Race: All players play on the same difficulty. The countdown is as follows: level 1-15: 30 seconds, level 16-30: 45 seconds, level 31-45: 60 seconds, level 46-60:75 seconds, 60 seconds before wave 61 commences. Wave countdown begins once a wave is spawned. Each player selects difficulty independently of the other players. Wave countdown begins once a player clears the wave.Ĭasual: A mixed difficulty mode. Build towers to defend against waves sent by the AI in a defined order (chaos mode aside).Ĭompetitive: All players play on the same difficulty. When you send creeps to your opponents, the creeps are also sent to yourself.Ĭlassic: Play a tower defence game. Send creeps to your opponents for income and to eliminate them.